Work that is too early to have a page of its own.
Microtube's flexible strain sensor — the component that ARIS, ARIS Go and the haptic glove are all built on top of.
I have worked on it since joining the company, improving how it is manufactured and how stable its readings stay over time and use.
The eventual form is a patch worn on the neck that senses the carotid pulse directly — a signal that is difficult to read reliably by hand and difficult to read at all from the wrist.
It is an alternative route to heart rate: rather than reading light through the skin, a pressure sensor picks up the physical deformation the artery makes as it expands, and that deformation is translated into a pulse rate.
It is at proof-of-concept stage with a patent pending, so there is not much to show yet. I'm a co-inventor. More will go here once it is further along.
My collection of small apps.
Everything here started as something I wanted and could not find without signing up for an account first.
They are small on purpose. Each one does a single thing, keeps what you put in on your own device, and is free — no subscription, no advertising, nothing collected. Three so far; more when something annoys me enough.
A haptic glove we took from the lab to the real world, and the software I built for it.
Microtube built the glove. I built the software that lets anyone use it: the developer guide, the demos, and support for Quest, Pico and Leap Motion.
HexR · pneumatic haptic glove
Nurse trainingTTSH × SMRT▶
Arthritis examSGH Academia · built by me▶
Pilot simulationSIA competition demo▶
HexR demoThe glove on its own▶
Soft pads on each fingertip and the palm fill with air and press in.
Pressure and vibration across every fingertip and the palm, with less than 20 ms of latency.
The early version was built to prove the technology could work. It was bulky, experimental, and covered in tubes and hardware — but it showed that pneumatic haptics could create convincing touch in VR.
While the hardware team focused on getting the glove ready for production, I worked on the software side — helping build the SDKs, device communication, applications, and VR experiences around it.
We expanded support beyond a single setup, with Meta Quest and PICO running through the same Unity package, alongside Leap Motion hand tracking.
The glove is slim, so the headset cameras still see your hand.
I created the developer documentation to take users from setup and connection to triggering their first haptic interaction.
Docs, SDKs, testers and a Quest sandbox, in one place on microtube.tech. Visit ↗
I built the first scenes people try: grab an apple, catch the rain, press a button.
A ready-to-run Quest app of mini scenarios showing where touch helps, from training to education.
Players reach into Sony’s glasses-free 3D display and feel every contact as they play. Watch ↗
Hold a virtual heart and feel how smoking, diet and exercise change its beat. Watch ↗
TTSH and SMRT trained nurses with it. Prime Minister Lawrence Wong tried it on Nurses’ Day.
Working with SGH Academia, I helped build a rheumatoid arthritis examination where medical students can press virtual joints and feel simulated tenderness through the glove. Watch ↗
Each session ends with an AI-powered patient discussing the diagnosis.
Las Vegas in 2024, Düsseldorf in 2025, Beijing in 2026.
Index
Middle
Ring
Pinky
Thumb
Palm
NUS research prototype// pair the right glove over Bluetooth ConnectRightBT(); // then add HexRGrabbable to anything // you want the hand to feel
Grab
Rain
Buttons
Patient
Pico 4 · demo scenes


TTSH × SMRT · nurse training
SGH Academia · arthritis exam · 2024



A strength wearable I co-invented, and the story of how I built it.
ARIS reads the muscle, not the motion. Worn on the arm or thigh, it counts every rep and measures speed and power as you lift.
ARIS · worn on the upper arm


It reads the stretch of Microtube’s FlexR sensor as your muscle swells.
No buttons, no logging. Speed and power arrive with each rep.
We filled a whiteboard with ideas for Microtube’s stretch sensor.
Somewhere around rep eight I’d lose track, so I could never tell if I was getting stronger.
I tested every workout I could and recorded the data to analyse.
Hundreds of gym movements, and the band hears everything, not just training.
Filter and normalise until each exercise has a shape I can recognise.
Where each repetition starts and ends. The hardest problem I solved.
As a certified trainer, I chose what the numbers should tell a lifter.
Past my sewn prototype, the band needed real circuits, a real case and firmware.
They built the hardware and firmware, and I went on to focus on the software.
Seven days of training on a muscle map, so gaps show at a glance.
Reps, load, estimated 1RM and training type, the moment the set ends.
Beginners get simple advice. Advanced lifters get power per rep.
Surveys, A/B tests and paid beta testers shaped each version I shipped.
Phones get lost and replaced. A lifter’s training history can’t.
Accounts link each band and each workout to one lifter.
I learned Firebase as I built it.
A colleague built out GCP. I learned BigQuery to read across all users.
Expos, investor events, and a session with fitness instructors in Bali.
Our push-up challenge explained the sensing faster than any poster.
ARIS went live on iOS and Android, two years after the brainstorm.
ARIS PRO for lifters chasing power. ARIS Go for patients rehabbing at home.
Prototype 01 · hand-sewn · 2022
CNA · What’s The Big Deal? · 2022
Fitness Plus × ARIS · Bali · 2023



A card game with cute characters, strategic gameplay, and karma.
A painting I made for my room: a Daruma riding a sushi horse, leading his rice army to war. The game grew out of that.
Darurice is the passion project I worked on in my free time at university. I wanted a way to practise digital illustration and character design, and a card game was the perfect excuse to merge drawing with gaming.
Since I knew I wanted a cast of cute characters, I built the theme around rice — and the Riceniverse followed.
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Welcome to my gallery.
An expression of my passion — realism, contrast, dreamy and cute.
New work goes up on Instagram before it ever gets here.
@thiphobia_artsI'm the Chief Technology Officer (CTO) at Microtube Technologies, where I bridge technology and design to create products that are functional, beautiful, and innovative.
My passion lies in turning ideas into tangible experiences — combining engineering precision with thoughtful design to shape meaningful, user-centered solutions.