EDMOND CHANG JEA GINN
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HexRXR haptic glove
ARISFitness wearable
DaruriceTabletop game
IllustrationArtwork
Thiphobia TinkersSmall free apps
OthersIn progress
About
EDMOND CHANG JEA GINN
Home
Works
HexR XR haptic glove
ARIS Fitness wearable
Darurice Tabletop game
Illustration Artwork
Thiphobia Tinkers Small free apps
Others In progress
About
Chief Technology Officer {{ proSlot }} {{ perSlot }}

Edmond
Chang

01 HexR Haptic GloveXR haptic glove
02 ARISFitness wearable
03 DaruriceTabletop game
04 IllustrationArtwork
05 Thiphobia TinkersSmall free apps
06 OthersIn progress
Chief Technology Officer {{ proSlot }} {{ perSlot }}

Edmond
Chang

01 HexR Haptic Glove XR haptic glove
02 ARIS Fitness wearable
03 Darurice Tabletop game
04 Illustration Artwork
05 Thiphobia Tinkers Small free apps
06 Others In progress
06 — In progress

Others

Work that is too early to have a page of its own.

01 FlexR The sensor underneath everything {{ flexMark }}
What it is
Flexible strain sensor
Company
Microtube Technologies
My part
Manufacturing and stability

Microtube's flexible strain sensor — the component that ARIS, ARIS Go and the haptic glove are all built on top of.

I have worked on it since joining the company, improving how it is manufactured and how stable its readings stay over time and use.

02 PulseR Proof of concept — 2026 {{ pulseMark }}
Status
Proof of concept
Company
Microtube Technologies
My role
Chief Technology Officer, co-inventor
Patent
Pending
Duration
2026 →

The eventual form is a patch worn on the neck that senses the carotid pulse directly — a signal that is difficult to read reliably by hand and difficult to read at all from the wrist.

It is an alternative route to heart rate: rather than reading light through the skin, a pressure sensor picks up the physical deformation the artery makes as it expands, and that deformation is translated into a pulse rate.

It is at proof-of-concept stage with a patent pending, so there is not much to show yet. I'm a co-inventor. More will go here once it is further along.

Happy to talk about it in person Get in touch
03 Hand ASMR Play it in the browser — camera, hands, sound
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Thiphobia Tinkers
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HexR Haptic Glove
05 — Small free apps

Thiphobia
Tinkers

My collection of small apps.

Everything here started as something I wanted and could not find without signing up for an account first.

They are small on purpose. Each one does a single thing, keeps what you put in on your own device, and is free — no subscription, no advertising, nothing collected. Three so far; more when something annoys me enough.

Rank It icon
01 — 2026
Rank It

Rank anything you have played, read, watched or eaten.

Set the criteria you care about, score items against them, and the ranking sorts itself out. Five scoring scales, filters, stats, and a shareable poster of a list’s top five. Backups export as a file; Letterboxd and Goodreads CSVs import.

Platform
Android
Price
Free, optional tip
Storage
On device only
Data collected
None
Purrfolio icon
02 — 2026
Purrfolio

Everything a sitter needs to know about your pet, in one file.

A profile per pet — food, walks, medication, quirks, health — with tabs you can add to and tabs that hide when they don’t apply. Press share and it becomes a single self-contained file that opens in any browser, or prints for the fridge.

Platform
Android and web
Price
Free, no purchases
Storage
On device only
Data collected
None
Passage icon
03 — 2026
Passage

A reader for the EPUB and PDF files already on your phone.

Point it at one folder — no storage permission, nothing else on the phone — and it parses your books on the device, then gives you four ways through the same one: page, scroll, speed read, and read aloud in a neural voice that runs offline. Switch between them and you carry on from the same sentence.

Platform
Android
Price
Free, optional tip
Storage
On device only
Data collected
None
Ideas, bugs, or a tool you wish existed Get in touch
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Illustration
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Others
01 — Microtube Technologies — 2024 to now

HexR Haptic Glove

A haptic glove for VR and AR that lets you feel the virtual world.

HexR haptic glove
Company
Microtube Technologies
Duration
2024 — now
My role
Lead Software Engineer (2024)
Chief Technology Officer (2025)
Contribution
VR/XR development, UI/UX, simulations, hardware prototyping
Tools
Unity, Python, ROS, Quest 3, HoloLens, Pico

The problem

VR is moving fast and hand tracking is becoming seamless across every major headset. As the industry drops controllers, touch is the next leap.

HexR is built for that future: a glove that adds tactile feedback to training and simulation, where being able to feel what you are doing is the difference between watching a procedure and learning it.

My part in it

As CTO I lead the glove's whole software ecosystem — the plugin architecture, the developer-facing UI, and the interactive demos that show what the hardware can do. I lead integration across Meta Quest, Pico, HoloLens, Python and ROS so the glove works wherever our customers already are.

Beyond software I was directly involved in R&D and prototyping of our proprietary haptic actuators, and I still oversee small-batch manufacturing ahead of full outsourcing. I manage commissioned VR simulation projects — including medical simulations with NUH — run client presentations, support sales, and produce the manuals and instructional assets partners rely on.

What it has been used for

Commissioned simulations and demos built on the glove.

01TTSH & SMRT — commissioned

Nurse Training

A VR nurse training programme built by TTSH and SMRT using our HexR haptic glove.

The project was featured in a video by Singapore Prime Minister Lawrence Wong.

02SGH Academia — commissioned

Arthritis Training

A research study with SGH Academia into whether VR and haptics can let junior doctors practise patient examination.

The doctor works through a virtual interaction and the full procedure for checking for rheumatoid arthritis, feeling the joints through the glove — then closes the session talking to an AI-powered avatar patient.

03SIA — competition demo

Pilot Simulation

A demo built for a competition on the cockpit SIA provided — switches, levers and detents that push back, so the hand learns the panel without the aircraft.

04The glove itself

HexR Demo

The glove on its own: pick things up, feel their weight and resistance, and let go.

Developer framework

The plugin architecture, developer-facing UI, documentation and tutorials that let someone else build for the glove without talking to us first.

I designed the plugin API and the integration path across Meta Quest, Pico, HoloLens, Python and ROS, so the glove drops into whichever stack a team already runs. The tutorial repository is public.

View the tutorial repo

Marketing & events

The manuals, instructional guides and client-facing material that make the glove usable by someone who did not build it.

I produce the visual assets and documentation, run client presentations, and support sales. Event coverage is still being put together — more here soon.

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Others
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ARIS
02 — Microtube Technologies / NUS — 2022 to now

ARIS

A strength-sensing wearable, now in its second generation. One built to log your own training; one built into an ecosystem.

The ARIS band
Company
Microtube Technologies / NUS
My role
Product Developer / Engineer, co-inventor
Contribution
Full stack, UI/UX, marketing, business development, hardware prototyping
Sensor
Microtube’s patented FlexR stretchable sensor
Reads
Muscle expansion

Why I made it

It started with my own problem at the gym: I can't find a tracker that count reps.

Health tech had gone personal everywhere except the weights room. Serious lifters care about power output and progressive overload, and were keeping both in their heads or a notebook. ARIS is the gym diary that fills itself in while you train.

My part in it

I'm co-inventor of ARIS at Microtube Technologies. Building on Microtube's patented FlexR sensor, we developed the hardware and the mobile application together — sensing, the rep-identification algorithm, the app, and the design around all of it.

Within two years we launched on the Google Play Store and the iOS App Store.

2
stores shipped — iOS and Android
2 yrs
from concept to launch
1
patent, as co-inventor

Two generations

Same band and the same sensing — what changes is who the data answers to
Gen 01
ARIS
Gen 02
ARIS Go
Years
2022 — 2024
2026 — now
Status
Shipped to iOS and Android
In active development · renamed from ARIS Co
Hardware
The same band, powered by Microtube’s FlexR sensor
Unchanged — the evolution is in the app
For whom
Intermediate to advanced lifters
Clinicians, physios and their patients
The job
Log your own training
Prove the prescribed work was done
Sensing
Motion and muscle expansion at the arm
Muscle expansion at the limb being rehabilitated
Shape
One app, one person
A patient app plus a clinician console
Output
A personal history
An exportable clinical report

Two apps

One band, read two ways
Gen 01 — 2022 to 2024
ARIS
Shipped to iOS and Android
ARIS app — screen 01 ARIS app — screen 02 ARIS app — screen 03 ARIS app — screen 04 ARIS app — screen 05

ARIS is built around one number: the rep. The band reads the movement, the app counts it, and training stops being a guess.

Every set arrives in the log already measured. The more you train, the more the app can say — a predicted 1RM, your standing records, and a muscle graph of what you have actually worked over the last seven days. Velocity on each rep turns progressive overload into something you can steer rather than estimate. Left to ourselves we stop a rep or two short of what we had in us; the numbers do what a coach does, and push.

Gen 02 — 2026 to now
ARIS Go
In active development · renamed from ARIS Co
ARIS Go — screen 01 ARIS Go — screen 02 ARIS Go — screen 03 ARIS Go — screen 04 ARIS Go — screen 05

ARIS Go is the same sensing pointed at someone starting out. It runs a prescribed routine at home and reports back.

The screen shows only what a beginner can act on: the next exercise, a video of how it should look, and a clock. A muscle map keeps the week balanced instead of lopsided. Everything that happens at home lands in a web dashboard, so whoever wrote the programme can follow it without being there. The measure of success is not a personal best — it is that the session happened at all.

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HexR Haptic Glove
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Darurice
03 — Personal — 2020

Darurice

A card game with cute characters, strategic gameplay, and karma.

Darurice cards
Project type
Personal
Duration
2020
Product
Tabletop card game
Contribution
Character design, gameplay
Tools
Procreate, SketchUp, paper

Where it came from

A painting I made for my room: a Daruma riding a sushi horse, leading his rice army to war. The game grew out of that.

Why I built it

Darurice is the passion project I worked on in my free time at university. I wanted a way to practise digital illustration and character design, and a card game was the perfect excuse to merge drawing with gaming.

Since I knew I wanted a cast of cute characters, I built the theme around rice — and the Riceniverse followed.

Darurice character sheetDarurice card art
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ARIS
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Illustration
04 — Personal passion — 2013 to now

Illustration

Welcome to my gallery.

Wukong, pencil
Welcome to my gallery

An expression of my passion — realism, contrast, dreamy and cute.

Project
Personal passion
Since
2013
Style
Realism, high contrast, dreamy, cute
Medium
Pencil, pen, digital
Gallery

The gallery

{{ artCount }} — click any piece to enlarge
All
Pencil
Pen
Digital
{{ piece.label }}

New work goes up on Instagram before it ever gets here.

@thiphobia_arts
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Darurice
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Others
About — Hi :)

Edmond Chang
Jea Ginn

I'm the Chief Technology Officer (CTO) at Microtube Technologies, where I bridge technology and design to create products that are functional, beautiful, and innovative.

My passion lies in turning ideas into tangible experiences — combining engineering precision with thoughtful design to shape meaningful, user-centered solutions.

Edmond Chang